There are also vampires, were-beasts, djinn, mad scientists, feng-shui geomancers, skyscraper gurus, ghosts, and robots.

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If you're wondering what Inver City is, that's because I haven't told you about it yet. It's been around as a name for a while, and I have some rough thematic ideas brewing, but nothing coherent enough to show off.

There are faeries there, though.

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Xana duMonde is a creature born out of a collision between multiple worlds — parts of Elseways, Underville, and Inver City overlap in a strange region simply called Deep Down Town. Like Underville, it's hard for anyone besides mice to get in or out, and its layout is a confusing non-Euclidean network of passageways that barely even make sense to its residents. Xana's fey features come from Inver, and their antennae and extra arms are likely from Elseways. They're sort of a buttermouse.

Another thing that's not immediately obvious: these tiles can animate at independent speeds, measured in floating-point seconds per frame. The engine itself is capped at 60 FPS, but that's really the only restriction. Each tile definition comes with its own animation speed.

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Marked sensitive because of flashing bright colors. Xenia lives! The rewritten tile system is up and working; if you look at the image closely, you can see that this isn't entirely random. There are specific tiles that recur and animate in sync. This is down to the new "tile definition" system, so a creator can premake a bunch of animations they'd like and repeat them everywhere in a stage they need them. Hopefully it'll get used in more pleasant-looking ways than this.

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My character in a Legend of the Five Rings game. I can't remember if I've shown him here before; this is Mitsumata, and he's a samurai archer on a mission to keep peace between the mortal and spiritual worlds. He's been tracking a criminal who's been playing with dark magic, unaware of how much danger he's putting himself and everyone around him in, but this is just part of a much larger plot. Mitsu and his companions all have backstories and secrets of their own, and it's all still unfolding.

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Quick-and-dirty sketch of Neena looking glum. Despite being on a separate world altogether, the Cosmos Corps can tell when something bad happens to real-world Earth, and with a bit of research they can figure out what it might be about. When Neena heard the news, it depressed her. It might spur her into action at some point, once she figures out what she can do about any of it, even though she's not technically in the Corps any more.

Cosmo's tail is a fully functional telescope. If you look into the end, you see what he's looking at.

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Cosmo is not a Bitkin most of the others even know about, because he's spent most of his entire existence drifting around the Stellar Terminus, a sealed-off part of the System that resembles a planetarium in some places and a deep low-gravity starfield in others. Cosmo doesn't know he's sealed in; he just floats around wondering why nobody's come to visit him in so long. At least the stars are pretty, though. So many places. So many possibilities.

I think I've figured out how to solve the problem that was preventing me from making more progress on Project Xenia. It's a little more work to fix than I thought it'll be, but this is a needed fix. As a bonus, the number of tiles per tile set will now be effectively unlimited (not that I plan on using -that- many, but it's nice not to have to worry about a limit). The downside is that I don't know yet what this will need in the level editor. I'm adding flexibility it doesn't handle yet.

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That's more like it. In color, too - yellow fur, copper metal bits, and dark fingerless gloves. Blitz is more androgynous here, and I think the proportions do a lot - the narrow waist and wider hips. Blitz was one of the originals, back when they were Critters, and started out as a loose Pikachu parody. You can still see a little of it in them (there are only so many ways to do "fighty yellow electric critter"), but Blitz has become so much their own character that I don't worry any more.

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Ran out of time to color this, but here's Blitz drawn on the iPad I've been using. I feel like this is lacking the androgyny that's become a bigger part of Blitz's character, though. This is "old Blitz". Maybe that's why they look a little upset — but this might be a good opportunity to figure out what did work and emphasize that a little harder.

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Daphne has been scouting for the Corps for over a decade, and she's requested to go see Delyria in person to check on it. It was weird enough when its people all fled an invasion of demons by passing through portals into a whole new world, but the Corps watched from afar and they handled that just fine on their own. The New World, though, is less protected. People can get in much more easily, including a certain suspicious figure from Polyopolis they'd been keeping tabs on. Time for a visit.

There is a whole rat's nest of issues and opinions I don't feel qualified to wade into here. I'm not an economist, and I'm not trying to offer a perfect solution to the real world. I'm trying to build a fictional setting, that's all. I just want it all to make sense, and I know there are details I just haven't thought through because they're questions I'd never think to ask. So … does this make sense, and if not, how can I improve it? (4/4)

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So, given all of the above, how is "Rufus Hydebound is the richest man in the city" a sensible statement? What does anyone actually need money for? Is it just a cosmetic thing? I can see potential in trading money for custom work - say Rufus wants a particular tailor to make him a unique suit. So money exists, but is used to handle only things *above and beyond* basic needs — does this make any sense? How do people who aren't artists make any money, then? Salaries based on education level? (3/n)

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Everyone's basic needs are taken care of. Nobody lacks food or shelter; both farming and construction are automated enough that there's no real shortage of either. Safety is provided by the city's Moderators (and, in those rare times it's needed, the Blitzen division of the Corps). It's a nice place to live, and you can be free to pursue basically any kind of life you want there. Companies (e.g. Ringoid Labs) still exist as a way of coordinating people to work together on larger projects. (2/n)

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I could use some worldbuilding advice for Elseways, from people who're better at economics than I am. The city functions according to a kind of vague handwavy socialism; the Corps could provide everyone with everything in a post-scarcity kind of way, but their eventual goal is to make the city self-sufficient without relying on imports, so they've built up lots of infrastructure over the years that will help the city make a smooth transition. All well and good so far... (1/n)

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Decided I'd draw Arcadia in color next, because I'm not sure I have a recent version of her. Arcadia is Neena's arch-rival, but she's ended up in Delyria by a strange turn of events. Someone's giving her materials to work with and she's going around stealing chroma from shrines, but to what end?

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Just a little facial portrait of BJ here, trying to get back into the habit of doing color stuff. I won't count this as today's daily sketch post, but it was a good warmup.

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A sketchy BJ Sutter, to go along with the picture of Rufus from a few days ago. Scruffy and personable, matching the Ringoid company's Dodec computer being marketed toward families and gamers while the Arcana is definitely a professional office machine. BJ and Rufus are natural and public business rivals, but the employees of both companies know the secret — the rivalry is a front, and they even share a lot of their technology with each other.

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