Follow

:xenonet:
Every game engine ends up implementing something like this at some point. Sprites work, more or less; there are some issues (right now they all need to be as wide as they are tall), but it's displaying 1000 of them smoothly and making them bounce off the room's edges.

You can't really see it there, but those are all animating, too, on a 12-frame loop.

Sign in to participate in the conversation
XenoChat

The official server of XenoNet and the City of Elseways.