I think I've figured out how to solve the problem that was preventing me from making more progress on Project Xenia. It's a little more work to fix than I thought it'll be, but this is a needed fix. As a bonus, the number of tiles per tile set will now be effectively unlimited (not that I plan on using -that- many, but it's nice not to have to worry about a limit). The downside is that I don't know yet what this will need in the level editor. I'm adding flexibility it doesn't handle yet.

Sign in to participate in the conversation

The official server of XenoNet and the City of Elseways.