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Marked sensitive because of flashing bright colors. Xenia lives! The rewritten tile system is up and working; if you look at the image closely, you can see that this isn't entirely random. There are specific tiles that recur and animate in sync. This is down to the new "tile definition" system, so a creator can premake a bunch of animations they'd like and repeat them everywhere in a stage they need them. Hopefully it'll get used in more pleasant-looking ways than this.

Another thing that's not immediately obvious: these tiles can animate at independent speeds, measured in floating-point seconds per frame. The engine itself is capped at 60 FPS, but that's really the only restriction. Each tile definition comes with its own animation speed.

@bj

I love the glitchy aesthetic of tile+palette combinations

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