Professor Vassa Naganti, transformation-magic specialist. The little triangular pendant is a new project one of her students is trying to make work - an amulet that adventurers can buy that will let them change shape at will. This is a surprisingly difficult thing to make work because of the need to account for all the possible shapes someone could start in, but they've got some clever ideas and Vassa herself is intrigued enough to supervise the whole project.
Captain Izin was one of Neena's most successful creations, back in the day. He was the face of the Biote Rebellion, fighting for recognition and equal rights for artificial life forms like himself. After the truce was signed, he struck out on his own as a freelance pilot and trader, enjoying the freedom he and his kind had fought for even after all of the concessions they'd had to make to earn it.
Neena's story is told in more detail here: https://dodec.dreamwidth.org/2197.html
Still playing with Léo Leyendas' design. He's supposed to come across as kind of scrawny and nerdy (he was the runt of his litter in the first place), and he's made Elseways his home ever since he was a kid - it's a safe place to live and it had nice libraries to go prowling around in. I haven't settled on a consistent outfit for him, but it's possible he doesn't have a single consistent set of clothes he wears, apart from the glasses.
Bitkin don't have physical genders, but Lex thought of himself as male and Ruby is definitely female, so this does make her a canonically trans bitkin (or about as close as a bitkin can get to that).
Digit's experiments stopped after that, but the fact that it was possible at all is a relevant part of the story. Why couldn't Lex have become Ruby on her own?
Lex was once Digit's companion - a scanner of symbols and reader of characters. A letter-based bitkin to his number-themed one. When Digit started poking around in the parts of the Inner System, he found the place where the definitions were for the inhabitants' shapes, and Lex volunteered to be a test subject. The result was a larger body, a second pair of arms, and a high-powered laser in place of the scanner - Lex is who Ruby used to be and never really wants to go back to being.
More assorted bitkin. Dopple on the right has built-in radar and is constantly either hallucinating or experiencing senses there are no names for; nobody has been able to tell. Auger to his left runs the Block Shelter, an underground warehouse and occasional cinema. Tixi, hovering above, is a seldom-seen bitkin who keeps time synchronized between territories from her base in the Bell Temple. And then, on the left, is Lex, who so far we've only seen post-transformation.
I enjoy watching the Link to the Past Randomizer tourney races (the 2022 bracket matches just started, which have been a nice companion while working on stuff), but it's made me wonder. Are there any games that work this way by default? Not full-on roguelike with random maps and enemy placement, but fixed maps and obstacles with items scattered everywhere.
Fletch is another Deep System bitkin, governing the physics engine that the rest of the System uses. His arrow-shaped horn lets him apply impulse forces to objects as well as control gravity. Fletch is anxiety-prone and prefers things not to change too much - it does no good for the laws of physics to be variable, after all - so anyone who's trying to suggest changes to anything about the System's deep workings is going to run into some friction there.
It's also appropriate that the role of egg-laying mythical creature is played by a dragon, because Alma is actually a compiler. She produces running "code" from source. And the best-known computer science textbook about compilers is called the Dragon Book.
I'm not really happy with either of these, but there are pieces of both I like. Alma is large and egg-shaped, and thinks of all the other bitkin as her children. In a way, they are.
Two pictures tonight because I'm trying to figure out a design for Alma, the dragon Bitkin of the Deep System who runs the Hall of Assembly and is responsible for the "eggs" that bitkin spawn from. None of them remember her; the point of the Deep System is to serve as a "spirit world" that the rest of the System is unaware of. Eggs just appear, and the appropriate bitkin will come out of the hatch when called (or if they need to respawn; bitkin "die" the same way video game characters do).
This Thoth-inspired bitkin lacks a name so far; he's new to the story and only shows up in its final act, but his role in the Ancient Archive area of the Deep System is crucial, keeping logs of everything significant that happens across the entire world. The Archive is a vast labyrinth, though, and even he doesn't remember where every single thing in it is.
Clothlings are fun to draw, although this lion took me a few tries to get right. They don't have internal anatomy (most of the time), and this one's mouth is even articulated, if sock-puppet-ish. Clothling coverings can be a wide range of materials - anything flexible - and the lion's paws here are a softer dark-dyed cotton instead of the tawny fluff that covers the rest of him. He doesn't quite have a name yet, not a consistent one, but that'll come in time.
Experimenting here with a different sort of character shape than I usually draw, and I think it came out well. This is a newly-crafted Clothling bunny wondering if his mismatched eyes are going to be a problem. He can see just fine, or so he says - it's not like he has anything to compare it to. It's hard to know if you see things differently than everyone else.
This server's admin. Manages the interface between the real world and all the strangeness that goes on inside. Also posts about his own life sometimes.
The official server of XenoNet and the City of Elseways.