Show newer

Back in the village, Tassel stops by the village pub. Despite the language barrier, Ernst the barkeep (and former adventurer) knows Tassel well enough to catch on that the farmer's troubled. The chroma-fertilization system hasn't been working that well, and the crystalline lights that usually light the roads between town and the fields have been growing dim. Ernst isn't too worried; he knows these are the kinds of problems that adventurers solve, and he trusts Oskar to figure it out.

Patch eyes a succession of tumbling semicircles warily. She's made of pixels, but these things aren't. Still, they're going to be vital for Xenia, because I'm starting to realize that the animation engine isn't going to work without them. Patch herself might look different at the end of this too.

Just felt like doing more Ampharos sketches. This is a slightly anthro version of Amber, one who I found as a Mareep many years ago (using a Pokéwalker) and raised into a solid and consistent member of my team all through Heart Gold, Black, Y, and Moon. She's retired now, but she had a good run.

Oskar stops by the shrine, both to pay his respects to the village's guardian spirit - every village has its own - and to see if he can figure out what's wrong. Two of the chroma pipes are ruptured and leaking, and that's something the village needs to know about.
Vidrio, meanwhile, is a little surprised to learn who his new friend is.
⎉ …Does this mean you're a god?
💎 Very small one. Yes. Of the village.
⎉ But if your shrine is broken, then…
💎 Will starve and die.
⎉ You or the village?
💎 Yes.

I wasn't planning on ramming together the two ongoing storylines until it just sort of happened by itself, and I'm pleased at how well it worked.

Show thread

⎉ I've finally made it here. You needed my help, right?
💎 Did not expect so soon. Yes. Shrine needs help. Town needs help. Balance broken. Could be demons.

Oskar returns from a trip to Tassel's farm, only to run across a pair of maginaria in the road. One of them is familiar, but the birdlike one is new. Maybe something's up at the shrine.

The farmer Oskar was showing his find to is this Jadean individual, an enthusiastic sort who still hasn't really learned the local language but does their best to tend to the crops. Their gender isn't clear, either; Jadeans come in male, female, and neutral varieties, and it's hard to tell them apart even when you can understand what they say. The locals nicknamed them Tassel, and they've taken to it, although before the time of the New World none of them had even seen a Jadean before.

The feel of New World Delyria seems to be trending toward a kind of cottagecore town-building mixed with the occasional trek into the wilderness or ruins. It's like a much lighter/softer take on something like King of Dragon Pass or — you know, I'm not sure what else is in that genre of building up a single town in a wilderness. Any suggestions for what else to look at?

Meanwhile, back in the New World, Oskar may have come back from his trip to the ruins with no new leads, but Verrez got an interesting new artifact and Oskar found this spiky plant that his novice herbalist training suggests might be worth cultivating to make into medicines. Delyria in the New World is as much about building up towns and getting everyone a nice place to live as it is about adventure. Not every day has to be epic. Sometimes the slow-moving everyday stuff is more important.

♃ It's like this…
⎉ Whoa! How'd you do that!?
♃ Why can't I? We're mental constructs out here. We are what we define ourselves as. That's what whimsy is! It's up to us to say what we can do!
⎉ Then, the "1+1=3" thing…
♃ My motto!
⎉ What does it mean?
♃ Whatever I want it to. That's the whole point. Maybe "+" means "two ones and also the connection between them". Maybe "3" means "two". Maybe it's not even math. They're just symbols. You can—
⎉ —define them myself. I'm starting to get it now.

Here it is in PDF form, if anyone wants to play with it. The character sheet is still in flux, but this clock mechanic is one I really like and will keep around in the final game for sure.!As_ESyJ-DjOaj8hyiN

Show thread

Ever since I drew Oskar and have been figuring out who he is and what he's doing, the Delyria tabletop system has been on my mind (especially while Xenia is on hold while I chew through problems with the stage file format). I want a way to stat him out and run him through things, and I haven't found a system yet that feels right for it, so I occasionally sketch out ideas for my own. This is the Clock, which I'll explain later but for now is mostly an exercise in visual design.

Oskar and Verrez in traveling gear, probably on their way to check out some of the nearby ruins. Demons are attracted to them because they're uninhabited but often hold powerful stuff inside, and so both the demon-hunter and the archaeologist have reasons to want to investigate what's going on.

Just a page full of Ampharos doodles. Years on, they're still my favorite species of Pokémon, and the news that they're coming back in Gen IX has made me start to obsess over them again. Down on the bottom you can see my attempts at giving them viable hands without losing the "flipper" shape, which I think worked out pretty well. I prefer more anthro designs to wild ones, so I was pleased to see how little a change it ended up being.

⎉ August! You're August, right?
♃ That I am! How'd you find me?
⎉ Maya told me to look for you out here in the Fringe.
♃ Of course! The shifting chaotic space just outside the real world is a fine place for disembodied spirits like us, wouldn't you say?
⎉ I have so many questions for you. I don't know where to even begin.
♃ Begin with axioms and work forward. That's one way. What are you assuming to be true?
⎉ Less than I used to…
♃ A fine start. Let's find a better place to talk this through.

Varraz, a friend of Tavaya, is an archaeologist. The New World was promised to have no inhabitants, but this was only a half-truth; there were no surviving inhabitants of whatever happened there before, but there are scattered mysterious ruins with equally mysterious artifacts scattered inside. How do these little auto-balancing gadgets work, and what were they even for? Those secrets may never be known for sure, but Varraz is determined to make a good guess.

One reason I'm drawing Delyria stuff again is that I've had urges to fix the tabletop-style RPG rules I'd been coming up with for it. I want to find a way of expressing both Oskar and Tavaya in a way that's both fitting to how Delyria feels and that would be fun to play. Quick-action swashbuckling combat, team-up skills, alchemy-flavored magic, miles and miles of wilderness and ruins to explore - that's what the Delyria TTRPG needs to feel like.

Tavaya is a Tenjonese demon-hunter, known widely through the New World as one of the best. She's serious and a bit cynical, but when a Rinnock youth asks to become her pupil, his determination and dogged optimism inspire her a little. Oskar apprentices himself to her when demons kill his former master - he said he'd never join the Guild, but adventure came and found him instead. He needs help, and this is where Tavaya comes in.

BJ boosted

If you want to help her, you need to help yourself first. No one serves their friends by grinding themselves into dust on the altar of compassion. ~ Seanan McGuire, In an Absent Dream

Show older

The official server of XenoNet and the City of Elseways.