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BJ boosted

universe where hideo kojima saw The Blues Brothers (1980) instead of Escape From New York

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This two-headed alchemist isn't working on a new potion, here, but a new flavoring. Nothing magical, just lots of trial and error. Sometimes things work together, but often they don't. Mistakes are forgivable, though, and sometimes they even lead to the breakthroughs you need to achieve real success.
This ties into the RPG too; I've been thinking about die-rolling mechanics and how they can be used to generate scenes like this.

This idea of roles is part of character creation. The guy from the previous post has "Wildfighter" as an Adventurer role, "Dockworker" for Villager, and "Pilot" for Ship Crew. You don't have to specify all of these up front; in fact, you don't have to start with any if you want to RP finding your place. None of his have any creative or social aspects to them, so his stats that figure into those will be low, whatever those end up being. I've probably gone through a dozen versions of stats by now.

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In the New World, it's just as important for adventurers to take part in village life as it is for them to go monster-hunting. This Ambaron guy works at the docks, loading and unloading cargo, but when the call goes out he'll strap on his claws and embrace his wild side (at a safe distance from town, of course). When his team's airship needs to head somewhere, he's its pilot, steering it across the sky wherever it needs to go. Delyria's the sort of place where one person can play many roles.

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First attempt at a logo. The Cerulea font fits this project beautifully, doesn't it? Fittingly, its creator was one of the first people to notice Spellshocked back in the day and I've always felt a debt of gratitude.

This is why I might try focusing on Delyria for a while. Specifically, the tabletop RPG version of it. I want to get to a place where people can make their own characters. Since the setting of the tabletop game is the New World, there's a lot of room for people to say how they fit in. This is a world of small settlements of people from diverse areas, trying their best to survive in a world they've been dropped into at random, and is as much about building a community as about having adventures.

I think I've figured out what the problem is. Or -a- problem, anyway. I have no idea how interesting anything I draw is, or even what I want out of sharing these ideas with the world. I don't put -too- much emotional stock in the amount of attention I get here - just getting a couple faves is fine, and if I manage to get something right enough to get a boost, I'm happy - but one thing I really enjoy is when people ask me questions. I like that kind of engagement.

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I don't know if this counts as my sketch journal "returning", but the Delyria tabletop RPG won't leave my imagination until I devote some attention to it. Here are a bunch of adventurer roles broken down into RPG archetypes (apologies to anyone color-blind trying to read this, but it was mostly for my own design reference and not intended to be a real part of the game). This is just me trying to make sure there's a good balance.

I think I need to take a break from the sketch journal for a bit. It's become more of a chore than a source of joy lately, and I want to spend some time figuring out what drives me and how to get that back. I have the tools and the skills, but the fuel is missing and I need to find more. This might take time (and I should get back to Project Xenia, too) but I promise I'll be back once I figure out where I'm going next.

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Cheq Lopez, in a more casual getup than the checkerboard suit he performs in, lays down some tracks for his fourth album, "Black and White and Blue and Green". The guitarist is Elseways' best-known blues musician, "Junkyard" Jacob Gray, who shares equal billing on the album. Cheq enjoys collaborating with other artists outside his usual New-Wave-pop style, and Junkyard was up for the experiment to see how well the two styles meshed together.

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In lieu of a full sketch, I decided to show you what my creative process looks like in the form of a doodle dump. These are sketches I did at work (today and Friday) - you can see the prototype of the elephantaur there, Luen, a Harmakhian dressed in SparkMan-inspired armor, and a bunch of other random things.
The snake guy in the corner is from this Tweet:
twitter.com/DwarfFortBugs/stat

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BJ Sutter meets up with a small vulpine robot. It's a model he's seen before a few times; they're called Anthrobots. Instead of a world where robots are rare and specialized and built by scientists, Anthrobots come from somewhere the process has been brought to the masses. Anyone can buy a simple frame and parts, load in a premade pack of skills, tune their desired personality, and create a little metal person. They're still autonomous, though, and this one seems to want Ringoid Labs' help.

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Felt like drawing and coloring a badge-style picture of Neena.

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Elephantaur! And a bonus Xana who's just flying in to see what the sudden noise was about. It looks like this guy was the victim of something sudden and has not likely been an elephantaur for very long.

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More sketches of Vesta. She's still the oldest character of mine that I still use with any regularity, and she's always kind of been there at the heart of what I do. If you want me to get really interested in a fictional world, let someone like her exist there. I wouldn't say she's me, exactly, but she's my muse. It's how all of my characters work, and why Elseways is the city where any of them could plausibly live or visit. None of them are me. I'm the set of all of them together.

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It's been a while since I've drawn Vesta and I wanted to practice drawing bodies that were more slender than I typically do. I think this turned out pretty well, big hair and all. She looks ready to go somewhere.

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Sapphire Pool can shift her own body subject to the same constraints as her powers work on anyone or anything else — she changes numbers of things (thus her having 4 arms instead of 6 here), but is restricted to whole numbers greater than zero. She can't just make things disappear and can't make them go negative. She refuses to even attempt fractions.
Sapphire Pool isn't her real name, but it's the one she was given as part of the group she's one of.

Okay, I have no idea why this came up with a "Sensitive content" warning. It's harmless.

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When I say those beings “handle” something, I mean they have the power to change that aspect of people. Emerald Flame can transform anyone into a different species, Sapphire Pool can change how many of anything someone has, Ruby Cloud can recolor them in any style or pattern imaginable, and Topaz Chain can turn someone into a creature of living metal, stone, clay, cloth, or anything else.

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Apparently all I needed to break the slump was to get back to my normal work schedule, because these three — the same kind of thing Emerald Flame is, but from their own analogous worlds — came out right away even before lunch. Ruby Cloud handles colors, Sapphire Pool numbers, and Topaz Chain substances the same way Em is tied to the idea of species. Amber and Amethyst are the other two, though I’m not totally sure yet what they do.

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